A downloadable game for Windows and macOS

General Introduction

Hello, welcome!  Wizard Tactics (actual name TBD) is an in-development simultaneous turn-based versus game about lethal wizard battles with physics and element interactions.  The game is currently in closed alpha and not for sale right now, but I do have a demo! The demo will not have all future content, but should be enough to see what the game's about.  If you're interested in the game, please add it to a wishlist collection and join the game's Discord server to keep up to date on the game's progress.

Instructions

Currently the game is currently local multiplayer only, so grab another person to play against and give it a whirl!  I've also had some success playing it online using Parsec, although I know installing an app and giving it permissions to remote stream your computer to play a game isn't ideal, so I hope to add online multiplayer at some point in the future.

Everything you need to learn how to play the game is available in game, although I've included more detailed spell / spell effect information below.  If you need any more info, find anything confusing, want to report a bug or give feedback, or want to find people to play against, please make sure you're in the Discord server!  If you have any questions on the development of the game, feel free to check out the tentative roadmap below or ask me in the Discord server.

I hope you enjoy the game! (And even if you don't, I would still love to hear your feedback!)

- Tyler

Roadmap

  • Closed Alpha <--
    • Many more new spells
    • More refined element interactions
    • Music and sound
    • Controller support
    • Online multiplayer
    • More display options
  • Open Beta
    • Even more new spells
    • Maps
  • Full Release!
    • Possibly more spells, maps, etc. (probably based on interest level)
    • Replay system?
    • Characters?
    • Spell select load-outs and sorting options?
    • Control customization?
    • New Game Modes…?
    • Single Player Modes and/or AI…?

* Note: Roadmap is subject to change during the course of development

Spells

SpellMana CostDamageTypeElementDescription
Boulder Toss1120 (Direct Impact) / 2 (Projectiles)Projectile / Projectile (Multiple)EarthFlings a boulder into the air which shatters on impact, dealing massive damage and spraying out rock shrapnel.
Energy Ball515 (Direct Impact) / 5 (Explosion)ProjectileN/AA projectile that can bounce around and off other Energy Balls. Explodes after a bit or on contact with a wizard or another explosion.
Fireball75 - 15ProjectileFireA ball of fire that explodes on contact, gaining more power as it travels.
Fire Spray8N/AProjectile (Multiple)FireSprays flames out in a cone from the wizard for 2 seconds, lighting what they hit on fire.
Gravity Tether4N/AMovement / ProjectileGravityA projectile that binds your gravity to what it strikes, pulling you and the tethered object toward each other.
Gravity Well10N/AProjectile / Area-of-EffectGravityLaunches a projectile out that explodes into a gravity well that pulls in nearby objects for 2 seconds.
Ice Punch715MeleeIceLunges forward, punching with a giant ice crystal.
Lightning Bolt1220ProjectileLightningCharges and fires a lightning bolt in a straight line, doing damage and applying Spellshock.
Rock Wall6N/AStructureEarthCreates a wall of 5 rocks in an arc.  Each rock has 15 health and stays on the field until it is destroyed.
Water Jet85 (Water) / 2 (Ice)ProjectileWaterShoots a concentrated stream of water that pushes objects and deals some damage.
Wind Launch3N/AMovement / ProjectileWindShoots a gust of wind, flinging the player in the opposite direction.

Status Effects

EffectDescription
DrenchedIncreases Lightning damage, but prevents Burning and reduces Fire damage.
FireDeals damage over time, but prevents Frosted, Frozen, and Drenched.
FrostIncreases Ice damage, but prevents Burning. Fire converts this to Drenched.
FrozenIncreases Ice damage and shatters for 10 damage when dealt Earth damage, but causes you to have less traction on the ground and reduces Lightning damage. Fire melts this, converting it to Drenched.
SpellshockFor every X count of Spellshock, the next X spells take more mana to cast or regenerate less mana.
Updated 25 days ago
StatusIn development
PlatformsWindows, macOS
Rating
(2)
Authorlooseleaftea
GenreFighting
Made withAseprite, Phaser
TagsLocal multiplayer, Physics, spells, Turn-based, Versus, Wizards
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
MultiplayerLocal multiplayer
Player count2
LinksCommunity

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Development log