Version 0.4.0 Released!
Wizard Tactics » Devlog
Version 0.4.0 Patch Notes
General
- Added a new spell: Boulder Toss
- Added a new spell: Water Jet
- Added controller support (PS4, Xbox, and Switch Pro)
- Probability of alternate maps appearing has been decreased
Graphics
- Changed from using individual sprite images to using packed textures
User Interface and Menus
- How to Play and Tips & Tricks menus updated with new info
- Gamepad Setup menu added to allow manual assigning of connected controllers to players
Balancing
- Players no longer get mana back at the end of the turn
- Waiting for half of a turn now gives 3 mana, waiting for a full turn gives 15 mana (3 on first wait, 12 on second wait)
- Drenched no longer nullifies all Fire damage - it now reduces it by 0.5x
- Max Drenched count reduced from 10 to 5
- Frozen no longer nullifies Lightning damage - it now reduces it by 0.5x
- Frozen now multiplies Ice damage by 1.5x
- Frozen can now be shattered by Earth damage, removing Frozen and dealing a bonus 10 damage
- Ice tiles now apply Frosted and Frozen
- Energy Ball mana cost increased from 2 to 5
- Fireball mana cost increased from 4 to 7
- The amount of growth Fireball gains from passing through other fire has been increased
- Fire Spray mana cost increased from 5 to 8
- Gravity Tether now untethers when a new Tether projectile is shot, not just when a Tether projectile connects
- Gravity Well mana cost increased from 7 to 10
- Gravity Well now pulls in players slower than other objects
- Ice Punch mana cost increased from 3 to 7
- Lightning Bolt mana cost increased from 6 to 12
- Rock Wall mana cost increased from 4 to 6
- Rock Wall segment health changed from 10 to 15
Bugs
- Fixed a bug where players could attempt to queue spells after the fight was over
- Fixed a bug where the fight would not end right away if a player’s health fell to 0 at the very end of a turn
- Fixed a bug where knockback from spells would override velocity instead of adding to it
- Fixed a bug where directional projectiles wouldn’t always knockback in the right direction
- Fixed a bug where you would get a message every time you had your Frosted stack added to instead of when you went from not being Frosted to being Frosted
- Fixed a bug where the Fireball explosion hotbox was bigger than it should be in the latter half of the explosion
- Fixed a bug in Fire Spray where how long it should last would vary based on how fast you’re moving instead of being a set time
- Fixed a bug where Gravity Tether wouldn’t draw aligned to the edge of the map sometimes
- Fixed a bug where Lightning Bolt would start collision on an invisible frame instead of the first frame of lightning
- Fixed a bug in Rock Wall where collision would sometimes not calculate properly with certain spells
Files
wizard-tactics.exe 48 MB
Version 0.4.0 Apr 27, 2021
wizard-tactics-mac.zip 82 MB
Version 0.4.0 Apr 27, 2021
Get Wizard Tactics
Wizard Tactics
A game about wizards tacticsing each other to death with physics and elements.
Status | In development |
Author | looseleaftea |
Genre | Fighting |
Tags | Local multiplayer, Physics, spells, Turn-based, Versus, Wizards |
Languages | English |
More posts
- Version 0.5.0 Released and Public Demo!Sep 17, 2021
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